For the interface of the Lone Traveller I wanted to make the game straight forward, everything there where it needed to be and not hard to find. But I also didn’t want the game screen to become cluttered and distract the player from the game. In the very beginning when I first thought of the project I mocked up a simple layout in python and Tkinter.
Example here:
But I realised it needed a little more so I drew up some sketches of a few interface screens as an alternative and possibly an improvement to the original. These aren’t 100% final but are a guideline for when I start coding the game and some modifications, improvements and adaptions will probably be made during the development of the program.
Menu
Game
Game Over
After some development of the game, I realised that the current design wasn’t up to scratch with what I wanted to achieve with my game. So I drew up a rough sketch of what I wanted to do and started again with the new design, inspired and adapted from my original idea.
Map of the game, drawn as game developed





